![dual sheath redux mod organizer no patcher dual sheath redux mod organizer no patcher](https://staticdelivery.nexusmods.com/mods/110/images/thumbnails/109770/109770-1636997528-2085032663.png)
- #Dual sheath redux mod organizer no patcher how to#
- #Dual sheath redux mod organizer no patcher install#
- #Dual sheath redux mod organizer no patcher skin#
- #Dual sheath redux mod organizer no patcher Patch#
- #Dual sheath redux mod organizer no patcher full#
skeleton: same idea as your body, but may include extra bones for breasts, belly, or butts.HDT-PE: Physics Extensions supporting body, hair, capes, wings, etc using the same in-game Havok engine.BBP-HDT: Requires HDT Physics Extensions for jiggle reacting to character motion.
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Uses animations (such as walking) for jiggle.
#Dual sheath redux mod organizer no patcher install#
These install steps are based on documentation for XPMSE by Groovtama. If you’re new to installing mods, see my first post in this series. Use a mod organizer supporting FOMOD, such as NMM or MO, to include install options. For best results certain requirements, including optional animation packs, must be installed before installing XPMSE. I’m using XPMSE skeleton since it has both covered along with many popular body meshes. Boob physics (HDT) requires a new skeleton and supporting body mesh. I share a couple suggestions below under step H.ĭual sheathing, including shield or staff on back, needs a special skeleton. Your character can sit in a different position, cross-legged or whatever, and will always sit that way with a few exceptions. Keep in mind that some non-FNIS custom animations replace existing animations, and for each action you generally get one animation.
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#Dual sheath redux mod organizer no patcher skin#
In another post I cover my choices for body replacers, skin textures, and more on making characters pretty.
#Dual sheath redux mod organizer no patcher how to#
Here I cover how to install new bodies, with or without breast and butt physics, new animations for idles or walks, and having two sheathed weapons show up on your character. New stand or sit idles are easy fixes, but dual sheathing or special body physics (boob jiggle or combat) require some extra steps. SAM - Moonlight Tales Essentials Patch.Setup for Script Work with Bethesda's Creation Kit and Notepad++īody Conversions for Skyrim Using BodySlide, Outfit Studioĭragonborn always looked like a robot when standing or sitting, and have you noticed how woman walk exactly like men? It might also be nice if a secondary weapon shows on a character.
#Dual sheath redux mod organizer no patcher Patch#
Skyrim Particle Patch for ENB - Flame Atronach Fix.esp RealisticWaterTwo - Waves - Dawnguard.espĨ3Willows_101BUGS_V4_LowerRes_HighSpawn.esp WeaponsArmorFixes_ImmersiveWeapons_Patch.espĭD-DG-DB-Immersive Creatures EBT Patch.espĭIVERSE SKYRIM - Immersive Patrols Patch.esp Lanterns Of Skyrim - All In One - Main.esmĭD - Realistic Ragdoll Force - Realistic.espĬomplete Crafting_TrueWeaponsLvlLists.esp
#Dual sheath redux mod organizer no patcher full#
Skyrim Project Optimization - Full Version.esm Unofficial Skyrim Legendary Edition Patch.esp I would be happy if someone could lend a hand.Īpart from that, thanks for reading and have a nice day. I wondered if this is normal behavior but then again both bodies are essentially skeleton scales and should add up? And yet if I try to assign these same values to my character, I het an instant CTD as soon as I leave the MCM menu. This seems to work since for a spawned NPC the body values are for example 40 on Samuel and 20 on Samson. If I understood correctly, in the races tab of the MCM menu I can assign different values to either Samuel or Samson body or both, so that each individual of that race gets assigned a random value to those bodies within the range of variability set in the general tab of the MCM menu. I also checked in the data tab of Mod-Organizer wether another mod uses the '1stpersonmalehands.nif' which is not the case.Ģ. I tested it with all races and enabling/disabling the new mesh fix for the hands. If I increase the value of either Samson or Samuel morph, my character's hands appear to be bigger than his forearms so that the respective meshes disconnect. A minor but rather annoying mesh issue with my character's hands in first person. Thanks to the amazing installation guide I was almost able to get SAM to work properly, but I encountered some quirks while playing around with the MCM menu and I was hoping to find some help from more experienced SAM users.ġ. I'm fairly new to the forums and recently decided to try SAM since I wanted some variety for males.